Portrait of Thomas Wilson

Hello~

I’m Thomas, a game developer with 10 years of experience directing, designing, and engineering games. As a team-oriented creative and engineer, I bring a holistic perspective to game projects. I love collaborating across disciplines and creating meaningful experiences that better players’ lives.

Some things I do especially well

  • Iterative prototyping of game mechanics and levels
  • Designing musical gameplay experiences
  • Adding features to existing codebases
  • Polishing game titles for release
  • Planning milestone roadmaps to ensure smooth pipelines and timely development
  • Working on agile, independent teams and enabling others to do their best work
  • Bridging design, engineering, and art teams to establish cohesion and clear communication

Tools

  • Unreal Engine | Blueprint, C++
  • Unity Engine | C#
  • UEFN | Verse
  • FMOD Studio
  • Perforce, Git
  • Jira, Notion

A little about me

I was born in Brighton, England and moved to the United States when I was seven. Since studying Computer Science: Games at the University of Southern California, I've lived in Los Angeles where I spend my time making games, playing tennis, going to concerts, and sitting in traffic listening to music. Also, I can make an origami dinosaur πŸ¦–

  • Favorite game: Outer Wilds
  • Favorite book: Ficciones by Jorge Luis Borges
  • Favorite TV show: Planet Earth
  • Favorite movie: La Vita Γ¨ Bella
  • Currently listening to: Jane Remover