Hello~
Iβm Thomas, a game developer with 10 years of experience directing, designing, and engineering games. As a team-oriented creative and engineer, I bring a holistic perspective to game projects. I love collaborating across disciplines and creating meaningful experiences that better playersβ lives.
Some things I do especially well
- Iterative prototyping of game mechanics and levels
- Designing musical gameplay experiences
- Adding features to existing codebases
- Polishing game titles for release
- Planning milestone roadmaps to ensure smooth pipelines and timely development
- Working on agile, independent teams and enabling others to do their best work
- Bridging design, engineering, and art teams to establish cohesion and clear communication
Tools
- Unreal Engine | Blueprint, C++
- Unity Engine | C#
- UEFN | Verse
- FMOD Studio
- Perforce, Git
- Jira, Notion
A little about me
I was born in Brighton, England and moved to the United States when I was seven. Since studying Computer Science: Games at the University of Southern California, I've lived in Los Angeles where I spend my time making games, playing tennis, going to concerts, and sitting in traffic listening to music. Also, I can make an origami dinosaur π¦
- Favorite game: Outer Wilds
- Favorite book: Ficciones by Jorge Luis Borges
- Favorite TV show: Planet Earth
- Favorite movie: La Vita Γ¨ Bella
- Currently listening to: Jane Remover